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Gnomon Workshop - Mental Ray: Fundamentals FULLY UPDATED: Rendering Techniques (ENG)

Gnomon Workshop - Mental Ray: Fundamentals FULLY UPDATED: Rendering Techniques (ENG)

Gnomon Workshop - Mental Ray: Fundamentals FULLY UPDATED: Rendering Techniques (ENG)
English | AVC1 1024x768 | MP3 128 Kbps | 1.45 GB
Genre: eLearning

On this DVD, Matt focuses on the fundamental implementation and functionality of Mental Ray from within Maya. He covers many areas, beginning with an in-depth exploration of the interface of Mental Ray, including the use of MEL scripts to access custom features. Next, he shows an initial scene setup using a custom naming script to label files automatically and correctly as they are output. Many other topics are covered in depth, including setting up basic frame buffers, using diagnostics to debug your scenes, various implementations of motion blur including the rasterizer (rapid motion), lens shaders, a custom shader allowing you to blur in post, depth of field, displacement utilizing the latest techniques, including a thorough explanation of ccmeshes (Catmull-Clark meshes) and how to access them from within Mental Ray for Maya.
Gnomon Workshop - Mental Ray: Fundamentals FULLY UPDATED: Rendering Techniques (ENG)

Gnomon Workshop - Mental Ray: Fundamentals FULLY UPDATED: Rendering Techniques (ENG)
English | AVC1 1024x768 | MP3 128 Kbps | 1.45 GB
Genre: eLearning

On this DVD, Matt focuses on the fundamental implementation and functionality of Mental Ray from within Maya. He covers many areas, beginning with an in-depth exploration of the interface of Mental Ray, including the use of MEL scripts to access custom features. Next, he shows an initial scene setup using a custom naming script to label files automatically and correctly as they are output. Many other topics are covered in depth, including setting up basic frame buffers, using diagnostics to debug your scenes, various implementations of motion blur including the rasterizer (rapid motion), lens shaders, a custom shader allowing you to blur in post, depth of field, displacement utilizing the latest techniques, including a thorough explanation of ccmeshes (Catmull-Clark meshes) and how to access them from within Mental Ray for Maya.
Topic Covered
* Mental Ray Interface
* Initial Scene setup
* MEL Commands for Scene Setup
* Memory and Performance
* Raytracing
* Sampling and Contrast Threshold
* Translation
* Basic Frame Buffer
* Diagnostics
* Motion Blur
* Depth of Field
* Displacement
* Approximation Editor

Chapter
1. Mental Ray for Maya Overview
2. Render Globals: Common Tab
3. Render Globals: Mental Ray Tab
4. Memory Management, BSP
5. Memory Mapped Textures
6. Image Quality and Diagnostics
7. Image Output: Framebuffers and render layers
8. Motion Blur
9. Depth of Field
10. Displacement
11. Surface Approximation Nodes

Video codec: QuickTime
Video: MOV, SVQ3 Sorenson Video 3, 1846 kbps, 1024x768

Homepage: _http://www.thegnomonworkshop.com/store/product/412/

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25 July 2011 | Telechargements : [600] | 0

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